1.

Who is Griff?

A multi-award winning freelance technical artist and illustrator with over 18 years of professional experience.

My work is aimed for use by individuals, graphic and design agencies, marketing and media, tv and broadcast media, manufacturing companies (including many Fortune 500), educational institutions and museums.

I have advanced qualifications in applied mathematics, electronics, computer systems and architecture, mechanical engineering, systems programming (MCSD), business administration and psychology.

Previously, I have worked in Europe and the USA as an electronics systems engineer, computer systems design engineer (both software and hardware). I have also worked in product design, product marketing and management.


2.

Which art mediums and/or software do I use?

Initially, I love working, creating with pencils, pens, markers, brushes and paper. Once I have the work completed in my minds eye, it's then just a matter of getting the work on paper, or in the computer.

The software I mainly use: Affinity Designer, Photo and Publisher, Adobe CS Suite, Zbrush, Lightwave, ZBrush, Cinema 4D, Renderman, Painter, Manga Studio and many other applications.

I also use quite a few of my own custom plug-ins for Adobe CS Suite and other plug-in compatible applications.


3.

Which computer systems do I use?

I use PC's and Macs. I am not interested in the Mac/PC comparison game - Macs and PC's both have their major strengths and weaknesses. I use whichever platform is most appropriate for the task at hand. Computers are my tools, and I love using them.

I also use Wacom tablet's, Logitech mice and keyboards, Pantone matching CMS: screens/scans/prints, and 3D Navigation tools.

I used to operate my own server farm, but now outsource. All my work is server centralised, and automatically backed up and secured.

4.

How long does artwork take to complete?

How long is a piece of string?

No, accurate and timely completion depends on a number of factors: required complexity of the artwork, clarity of the brief, amount of source material available, clear view of the target. Completion can take from a day or so, to many months. The more time I get to spend illustrating and not researching, or appending, the quicker the work will be completed.

Setting clear objectives, milestones, design and output expectations are crucial to getting the work finished on time.


5.

What is required to complete technical artwork?

What is required for technical artwork?
From the outset a clear description and visual target of what is required can help enormously.

I can - and have - worked many times from sketches and roughs, drawings, engineering files and marketing concepts.

I can and will match my work to your personal or company style, branding and formats.


6.

Which output formats can I supply?

RGB, CMYK, Adobe Photoshop, illustrator, PDF, EPS (raster and/or vector depending on your specification) and just about any other standard output format spec.

7.

Special assignment and confidentiality

I create about 75% of my work under NDA (Non-Disclosure Agreement). This is quite normal for me and many of the larger - and sometimes smaller - companies/agencies I create work for insist on this up agreement up front.

It is no problem...


8.

Prices, Fees, Retainers ... How much will it cost?

Sometimes, the most awkward part...

Depending on the complexity of the work; we can charge by the hour, day, week, by the job/project (depending on the number of last minute updates/changes). We can agree a fixed price for the whole project... or, lets just talk about it...

...Just call me, and we can discuss it: you might be pleasantly surprised!


9.

CONTACT DETAILS: the quickest way to get in touch!

Call me: +44 (0) 1534 618412
Email me: griffwason@gmail.com

Use our contact form: CLICK HERE

Welcome to Griff's World of Technical Illustration

© Copyright 2021 Griff Wason Technical Illustration - All Rights Reserved.

Last updated: Monday, 12th of April 2021